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[Platform_Windows]Nested timeline audio plays when jumped with gotoAndStop
I develop games that contain a lot of character animation, working with a lot of animators and designers. This often means having different 'scenes' that consist of movieclips on the main timeline. So I might have a frame label "scene1", and on the stage will be a movieclip called 'scene1' that contains nested content for scene 1. On some user generated event I might then skip to frame scene2, that is set up in the same way.
These scenes will often contain character movieclips that will have labelled keyframes set up along their timeline that house nested movieclips of different animatino states (eg, idle, walk, jump, etc). These animations may often require carefully timed audio at some point in their duration. which requires using timeline sound.
If I make the timeline jump past one of these scenes (eg jump from scene 1 to scene 3, passing scene 2 on the way) the nested movieclips play continously, ignoring any 'stop()' commands that might be present, and playing all the sounds on the timeline.
Steps to Reproduce:
See above, or attached example
Sounds play from nested movieclips
No sounds should play
The only workaround is to avoid using timeline sound altogether.
To be frank, this problem has existed since flash CS3. I have just downloaded the demo of flash cs5.5 and it is still not fixed. Needless to say I am pretty cross about this! We have been unable to use timeline sound for years now, so you have cost us so much extra time wasted working around the issue by rigging up elaborate systems for playing all sound through code - it is infuriating!
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1, For issues related to Video/Audio/Rendering, please upload your system info file.
2, It will be always helpful if you can provide code snippet that repro the issue.
|Platform(s)||Win XP All|
|Found In Build||10.3.181.14|
|Fixed In Build|
2:24:21 AM GMT+00:00 Jan 6, 2013
The same problem on CS6. This is frustrating to have to have workarounds for this sound problem.
4:36:48 AM GMT+00:00 May 30, 2012
I am forced to completely avoid using Timeline in some cases and my projects is unnecessarily complicated because cannot see the content visually.
It was reported years ago and it is still not fixed even in beta FP11.
12:50:25 AM GMT+00:00 Jan 24, 2012
This bug is really annoying and was one of the main problems when we have been rewriting our project from AS2 to AS3.